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VORQUL
VorqulBOT / Economy

Economy without the second job

Every Discord economy dies the same way: everyone has a billion coins and nothing to spend them on. The interesting design work is in the sinks, not the sources.

VorqulBOT includes a Discord economy under a single /economy command with twelve subcommands: balance, bank, daily, work, pay, shop, market, casino, lootbox, spin, rob and heist. Currency name and emoji, starting balance, daily amount and streak bonus, work payout range and cooldown, bank interest, bet limits and which gambling games are allowed are all configurable per server.

Command
/economy, 12 subcommands
Accounts
Wallet and bank, with interest
Sources
Daily, work, games, heists
Betting
Min and max bet, per-game toggles

Sources

  • daily - a claim with a streak bonus, capped at a maximum bonus
  • work - a payout between a minimum and a maximum, behind a cooldown
  • bank - deposits earn interest at a rate you set
  • spin - a daily wheel with prizes
  • casino, lootbox and heist payouts
  • rob - taking cash from another player, and it can be switched off entirely

Sinks

The shop ships with six items: a VIP role for 30 days, a 24-hour double XP boost, a custom name colour, a nickname change and two grades of lootbox. Three item types exist behind them - role, item and boost - and the timed ones are the better sink, because a role that expires in thirty days keeps being bought.

Gambling losses and lootbox purchases are the other drains. Minimum and maximum bets are configurable and each gambling game can be allowed or blocked on its own, which matters more than the payout rates on most servers.

Player marketplace

/economy market lets members list something for sale, browse what is listed, buy a listing, see their own listings and cancel one. The purchase moves the currency in a single step, so there is no half-finished trade to argue about afterwards.

Direct transfers between members go through /economy pay, separately from the marketplace.

  • market browse - what is for sale
  • market sell - create a listing
  • market buy - take a listing
  • market mylistings and cancel - manage your own

Tuning it

Everything that decides how fast currency is created is a setting: the daily amount and its streak bonus, the work range and cooldown, the starting balance, the bank interest rate, the bet limits. They live in the economy section of the server settings and in the Economy tab of the dashboard.

The honest advice is to start stingy. Raising payouts on a server where nobody has anything is easy; deflating one where everybody has millions is not.

Terms on this page

Prefix bridge Premium tier

Frequently asked questions

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